Quickstart¶
After installing Glue you will have a new command named glue
.
You can check if it was correctly installed calling glue
with the --help
option to get the list of all the available command line arguments:
$ glue --help
If glue
was correctly installed... Let’s create your first sprite!
Your first sprite¶
Create a new folder (icons
in this example), and add as many images as you want.
Then you can simply run the following command:
$ glue icons sprites
Glue will create a new folder named sprites
with the following structure:
sprites
├── icons.css
└── icons.png
For example using the gorgeous famfamfam icons (4.2Mb) you will get
the following icons.png
(401Kb).

The other file, icons.css
will have all the necessary css classes for this sprite:
.sprite-icons-zoom_out{ background:url('sprites/icons/icons.png'); top:0; left:0; no-repeat;}
.sprite-icons-zoom_in{ background:url('sprites/icons/icons.png'); top:0; left:-16; no-repeat;}
.sprite-icons-zoom{ background:url('sprites/icons/icons.png'); top:-16; left:0; no-repeat;}
.sprite-icons-xhtml_valid{ background:url('sprites/icons/icons.png'); top:-16; left:-16; no-repeat;}
...
And why those CSS class names?¶
As you can see, glue
will use both the filename and the sprite name as part of the css class name. You can generate
the sprite as many times as you want on any computer and the CSS class related to a specific image will always be the same,
so you can create these sprites safely as part of your deployment process without being worried about css class name changes/collisions.
Note
glue
will only get alphanumeric, _
and -
characters from the filename to create the CSS class name.
For example, an imaginary animals
sprite with 5 images will have the following class names.
filename | css class name |
---|---|
cat.png | .sprite-animals-cat |
dog2.png | .sprite-animals-dog2 |
cat_blue.png | .sprite-animals-cat_blue |
dog-red.png | .sprite-animals-dog-red |
dog_(white).png | .sprite-animals-dog_white |
If for any reason two images are to generate the same CSS class name, an error will be raised.
Note
All CSS class names generated by glue
will also have a namespace sprite-
in the beginning. This namespace could be changed using the --namespace
option.
Crop unnecessary transparent spaces¶
Usually designers add some unnecessary transparent space around the images because it is easier for them to work with a larger canvas. glue
can optimize our sprite by cropping all the unnecessary transparent spaces that the original images could have before merging the images into the sprite.

$ glue icons sprites --crop
The new icons.png
(348Kb) will be 53Kb smaller.

Now, the css file will have the new coordinates but using the same css class names!
.sprite-icons-zoom{ background:url('sprites/icons/icons.png'); top:0; left:0; no-repeat;}
.sprite-icons-wrench_orange{ background:url('sprites/icons/icons.png'); top:0; left:-16; no-repeat;}
.sprite-icons-wrench{ background:url('sprites/icons/icons.png'); top:-16; left:0; no-repeat;}
.sprite-icons-world_link{ background:url('sprites/icons/icons.png'); top:-16; left:-16; no-repeat;}
...
What about if I need to generate multiple sprites?¶
Usually an app has more than one sprite and generate all of them one by one could be annoying.
The suggested setup is to create a new folder for every sprite, and add inside all the images you need for each one. glue
will create a new sprite for every folder if you use the --project
argument:
images
├── actions
│ ├── add.png
│ └── remove.png
├── borders
│ ├── top_left.png
│ └── top_right.png
└── icons
├── comment.png
├── new.png
└── rss.png
So now, running:
$ glue images sprites --project
Will generate a new sprites
folder with the images and the css inside:
sprites
├── actions.png
├── actions.css
├── borders.png
├── borders.css
├── icons.png
└── icons.css
And now?¶
glue
have some more magical powers inside!
- Retina sprites: Do you want to make your sprites look good on any device? Read the ratios documentation.
- Glue can also read the configuration from static config files.
- We support less! It’s easy, add
--less
andglue
will generate the CSS file with the.less
extension. - Cache Busting? Yes! Add
--cachebuster
andglue
will add theSHA1
of the PNG sprite as a queryarg on the CSS files. Read the Command line arguments page. - Still hungry? Read the Command line arguments page to discover all the available settings.